It's better if the inheritance laws are gavelkind or primogeniture, provided that the heir is one of the ruler's children, and therefore won't change if he has another child. New NPCs will be your dynasty, no dynasty, or a new dynasty usually named after a random local place (ex: de Leon) You can change that in-game like normal though. This is the subreddit for those who play the Game of
How to Cheat Gold in "Crusader Kings 2" and "Crusader Kings 3" Ironman Mode Make sure you're registered to vote and know all your options to vote safely! requires High crown authority, but you should always
If the chosen successor is not one of the ruler's sons, allo… 2016-10-30 Dukes and Kings are usually the electors of a kingdom/emperor, but counts can vote for their duke if a duchy has elective monarchy or elective gavelkind. There is no limit to the number of possible candidates, and the highest title holder (the title the heir is set to inherit) will break ties. Gavelkind is not great, but at least it's predictable, and any predictable system can be gamed to your advantage. Elective gavelkind, on the other hand, removes that element of predictability.
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Primary titles may be created for younger children if enough of their land is held. +30% demesne limit (mix of Tanistry and Gavelkind). Now free to keep until March 9: The Crusader Kings II expansion The Reaper's Due Succession is the distribution of a ruler's titles upon their death based Elective gavelkind, Titles distributed between children and primary eligible nominees, it is possible to lose your top title to a non-dynasty member.. Elective Monarchy (all to whoever your vassals like best - might also be one of them, though) Also, keep in mind that Gravelkind succession is often not as bad as people think . Unless you have more than one title of your highest rank (multiple duchies if you are a duke, or multiple kingdoms if you are a king), your brothers won't become Maximum Gavelkind: Part 01: January 769-May 770: The First Conclave War It's time for some CK2. This time as Charlemagne, with a lot of mods, might be OP or broken or something: • my set of usual CK2 tweaks - too long to list, but especially much more reasonable vassal limit Succession laws are those laws that govern who becomes the new ruler of a realm upon the death of the previous incumbent. Every title in Crusader Kings II has associated succession laws.
Who people tend to vote for is complicated and difficult to accurately predict. Introduction.
Elective gavelkind: Titles distributed between children and primary heir, who is elected from among the members of the ruling dynasty. Primary titles may be created for younger children if enough of their land is held. +30% demesne limit (mix of Tanistry and Gavelkind). Chosen successor will have +25 relations with those who've nominated them
So I vote: Gavelkind from the beggining and an easier path to Primogeniture if the player wants to do that. But with increased bad relations modifiers with dynasty and vassals in general. Gavelkind. Gavelkind is the most common way of inheritance.
gavelkind, gotta love and hate it. but ye, as stated by other users, one of your kingoms still has gavelkind or another means of succession. if i may give you a hint, you dont have to make all kingdom titles, and having only one top title prevents it from splitting up. eg: if you have 3 kingdom titles then those three titles can split, but if you have 3 kingdom titles and one empire title
We’ve trimmed down the number of laws from CK2 as much of what used to be law is handled on a more individual level now, but some still remains. Gavelkind is more lore-friendly. Primogeniture is more gameplay-friendly (a lot of people just want to paint the map). So I vote: Gavelkind from the beggining and an easier path to Primogeniture if the player wants to do that.
You can go to the AI and revoke his title and then hand it over to one of your children.. Electors in feudal elective that like their liege are now less likely to vote for their 2) Huh.
It's not really new, tribal gavelkind worked the same way in CK2. You should get claims on any title that leaves your realm, so get to work killing your siblings. It only happened if you used the elective gavelkind law. Regular gavelkind as a tribal would give the same result as feudals, yeah.
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Primogeniture is more gameplay-friendly (a lot of people just want to paint the map). So I vote: Gavelkind from the beggining and an easier path to Primogeniture if the player wants to do that. But with increased bad relations modifiers with dynasty and vassals in general. Gavelkind. Gavelkind is the most common way of inheritance.
It divides father's land on parts for every son, but the oldest one is a sovereign (e.g. first-born became a king and his younger brothers dukes). It's much more comfortable than the seniority and election but less profitable than primogeniture.
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This is important to note: Any vassal or sub-vassal is eligible, whether they are of the present ruler's dynasty or not. This can cause the player to lose control of their country, if the heir is Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more. Gavelkind was a system of land tenure associated chiefly with Kent, but it was also found in other counties of Southern England as well as in Ireland and Wales. Its inheritance pattern is a system of partible inheritance and bears a resemblance to Salic patrimony. As such, it might testify in favour of a wider Germanic tradition that was probably ancient.